You are currently browsing the archives for the Ingridients for a Great Game category.


Archive for the ‘Ingridients for a Great Game’ Category

Ingredients For A Great Game

Woman gambling

There are millions of computer games out there on the market, how to make your game best selling? What features should be included? I glanced at the best sellers and trying to determine what makes a great game.

Setting the player development

The player wants to be the point in the game, he or she wants to feel that control the outcome of the game. It should be easy, or should not. The more difficult the game, the better the player feels when he finished the match and won.

For example, Sid Meier’s Civilization is the player set to the point and can affect the outcome of the game. You know it’s her, if she wins or loses. This concept is used in almost all best sellers, Doom, Civilization, The Sims, Sim City, Warcraft, Command & Conquer, seen to name a few.

This may include in games that are highly integrated in a story. For example, in many adventure games by Lucas Arts the concept of what the player can control their destiny is used frequently. Developer, you must look out for the game too much on what the computer does or other factors.


Do not underestimate the ease with which a player usually does not like to read hundreds of pages to a set of Sure advanced features could play are included, but the player should always be seen within 10 minutes the game is and how it is played. If the player not the game, probably will become a dust collector in the basement.

Here to avoid the creation of menus and interface in the game with strange controls, such as trigger F. If a third person shooter that was the same set of controls that the other games in the industry to use to do this.

The menu is easy to understand, I have examined a large number of games were the menus are made up of symbols, not text. This is not recommended, because the interpretation of a symbol is highly subjective, try to mix symbols with text.


Thanks to an action, does not necessarily mean violence. However, it must be something going on in the game, and when it happened, should notice that the real player. For example, killing an enemy in a 3rd person shooter should generate blood, building a police station in Sim City should reduce crime, kill the enemy last seen in Warcraft should generate victory, ok, I think you get the picture. Perhaps this sounds simple, and it is, but some developers still do not believe in these categories.


Never underestimate a game story, when a gaming magazine to read today that there are a lot of attention to graphics. The graphics are important, but they mean nothing if the story sucks. Of course, this is not the case when a game is innovative. To not have a well developed story, but it was revolutionary, because people had never seen anything like this before.

But overall, the story is important, sometimes a player wants to feel part of something big.

However, some examples are beginning to play with almost any paper. However, do not make the mistake of writing the story too complicated. A simple story or less the story should work fine as long as the story is good.


Yeah, well, I should mention. Graphics serve a purpose as I see it, play better and all the other factors I mentioned. They play an important role in the sense that they communicate the game to the player. You do not have to be beautiful, but they need to serve a purpose.

A recent example of this Command & Conquer Generals, the graphics are good, have a purpose and enhance the gaming experience, however, was the game in question, that there is another term for several reasons.

There are many games with bad graphics, the always fun to play for example Warcraft 2 or Sid Meiers old classic, Pirates.

What people can relate to

A set of best-sellers should be something that can affect the player in any way. The Sims is a game best-seller now in the world are several factors that people can get in real life. But keep in mind that different people relate to different things.

The fact that a person has just seen a science fiction and think, “I have really wanted to fly a spaceship like this movie,” says the person begins to find a game. There is also a reason for the Warcraft series become very popular, remember the orcs and other characters in the game, people reading Tolkien’s book.

Develop a game about solving equations will probably not be successful because that very few people in context. These are the main factors to create a good game, if these factors are taken into account is likely to play pretty well. Of course, other elements that make a difference is an important marketing being one of them as the stage of the game developed.