Create Computer Games - Get Started on Creating Your Own Virtual Worlds
I’ve always loved video games since I played against them in the computer of a friend in the afternoon after elementary school. There is something magical about the fact that we are moving pictures and interact with virtual worlds, a living fantasy presented for us to interact with however we please. I always wanted to make games myself, but until recently lacked the expertise to do so. Now I am Casino Fair in second year of software engineering, so I was not in a position, a game would be completely wrong, without too many dramas code no. But what about the average person: “Memory leak the word conjures up images of his grandfather,” the person for the pipeline “is where the water flows, and” blit “never seen now, anyone can get their hands ? for the process of creating the game, and you do not even need “real” programming to do to learn.
So where do games start Casino Girl running? With an idea. Games, like all fiction, require an idea to succeed. Of course, the same way you can sit and write a story without foresight, you can jump in and beat a game. However, unless you have a ridiculously lucky, the best works are usually the ones that were far in advance.
There are two methods of project planning. You can start from a known technological standpoint and build your project on it, or you can simply go with the design, add many features and ideas you want, then remove those who can not use If you have decided on the technology to implement the game. In general, the second is probably best to go with when designing games. When started, but the first option, you can save many headaches.
Therefore, for a game the first thing you want a simple idea. Do not get me wrong, the ideas of game-go crazy nuts are fantastic, and there should be more of them be there, but you will not be able to create a real life simulator with 50 Casino Options million people in virtual real time interaction with their actions have a butterfly effect on the future of virtual world where only the first game. Seriously. Many people try, not that I know have been successful. Imitation is the best way to start. Simple games like “Space Invaders” and “Tetris”, “Pacman” or even “Pong” are good places to start. All are largely simple to create, but faces some challenges. “Pacman”, for example, requires path finding ghosts. I recommend you start even simpler than the first try. ‘Space Invaders’ is a good place to go in. You can make a simple game, complete with little effort and almost infinitely expandable.
If you’re stuck for an idea to choose a genre you like. Do you like adventure games like “Monkey Iceland”, “Grim Fandango”, “Space Quest”, “Kings Quest”, etc? The design of one of them. Are you into fighting games like “Street Fighter”, “Tekken”, “Soul Calibur”, “Mortal Kombat” and so on? Come with an idea for it. Do you like first person shooters like “Quake”, “Half Life” or “Doom”? I would not recommend as a first project, but you can always try. Feel free to be as generic as you like, this is a learning experience, after all.
Now that you have your idea, it’s time to flesh. We do not have the technology or the fact that you do not know how to actually implement a game still Casino Rentals worried, just take some paper and a pen and go crazy with ideas. Links Describe the main characters, the game, goals, interactions, and the key of history, everything you can imagine. Make enough detail for anyone to read music and play through the game on its head with relative accuracy. Changing game design during coding is almost always a bad idea. Once defined, you need to set-up phase (I’ll go into later) active or likely to come in “development hell”, where the project will continue and work becomes less and less results .
At the end of this time of the creation of the game, you must have:
- A written description of the game’s characters and perhaps a sketch or two (which are space ships, yellow circles, cars or the prince of the kingdom of darkness Falgour, you need to know who or what will meet the players and they are about to) compete
- A written description of the story (if it exists, is not too important for Space Invaders’ or ‘Tetris’ but for’ Uber Quest: An Adventure of Awesomeness’ is very good idea)
- A written description of the game, or a storyboard. Storyboards are visual representations of ideas. Draw your characters in actions, with the arrows in the flow of action and short written descriptions detailing the events that occur in your image (because some of us are not fantastic artists and our images a little … open to interpretation …)
Now that you have an idea of ??the flesh, is the time to work on how they come true. If you have received at this point and worry about themselves, you have to spend years learning complex programming languages ??to implement your idea, do not be afraid! Others have already done the hard yards for you. There are many RAD (Rapid Application Development) tools available for creating the game, some of which are freely available online. Some of them have (made a simplified programming language for a particular task), or learn a ‘scripting language’, but overall not too complicated or involved. I created a small list of some of these is what I found at the end of the article. Free to be listed first, organized by type of game
Well, that should be enough to remind you to get started on creating your game, the most important thing when you have received so far, is that you complete, you will have to start a project and many people lose interest and fail, or continue to move to a new project after another without finishing anything. Start small, build a work environment (if simple) game that is totally against everything. At this point, you always have a lot of things you want to edit, correct, etc, but you have a good feeling to know that this is the case, in its way, finished.
In this phase can be tuned. Try your hand a few times and ask others to do the same. It may take note of what is not funny, or better, and change things here. At this stage it is more important than ever to keep backups of previous versions, so if a change does not work, you can go back and try something else, without your work. It is for you to add new features, enhanced graphics and sounds to your liking, with the certainty that you are on a solid foundation.
If you are happy with your game, why not share with the world? There are many cheap or free places out there for you to organize your files and then you can jump on link lists and forums and let everyone know about your creation. Well, I hope it was a useful introduction to the art of making games. There are a lot of fun and can new forms of creative expression to open to explore. Sign in to!
Links:
Creating a common game: Game (tools that allow different types easily to many of the games) Creator: http://www.gamemaker.nl MegaZeux: http://megazeux.sourceforge.net/
Adventure Games: (Games such as Monkey Iceland, Kings Quest, Space Quest etc.) Adventure Game Studio [http://www.bigbluecup.com] AGAST: Study http://www.allitis.com/agast / Adventure 3D: Adrift http://3das.noeska.com/ (for text adventures): http://www.adrift.org.uk/
Role Playing Games (RPG): (Games such as Final Fantasy, Breath of Fire, Diablo) OHRPG: http://www.hamsterrepublic.com/ohrrpgce/ Toolit RPG: http://www.toolkitzone.com/
Fighting Games: (Games such as Street Fighter, Mortal Kombat, Tekken, Soul Calibur, etc.) KOF91: http://sourceforge.net/projects/kof91/ MUGEN (unfortunately, the site mostly in French): http: / / www. streetmugen.com / Mugen-en.html
Side Scrolling game playing (for example, the 2D Mario games, Sonic the Hedgehog, Double Dragon, etc.) The game of travel: http://gamedev.sourceforge.net/ Development Kit ~ ~ HEAD = NNS
There are many others available too. A useful site for finding game creation tools is: http://www.ambrosine.com/resource.html
Also note, although free, is very good game creation tools available on the computer, click: are [http://www.clickteam.com/English/] Klik & Play and The Games Factory in particular programs in order to have and download free demos of.
If you really want to do things right and program the game itself, there are some excellent programming resources available at the following locations:
Game Programming in Java: http://fivedots.coe.psu.ac.th/ ~ ad / jg / http://www.gamedev.net/reference/articles/article1262.asp http://javaboutique.internet. com / tutorials / Java_Game_Programming /
Programming with Visual Basic game: [http://markbutler.8m.com/vb-tutorial.htm]
Programming C + + Game: http://www3.telus.net/alexander_russell/course_dx/introduction_dx.htm http://www.rit.edu/ ~ jpw9607/tutorial.htm
General Information: http://www.gamedev.net/ http://www.gamasutra.com/