Popular Electronic Games - They Are Not Just For Kids Anymore


Portrait of a man’s hands playing poker.

Superheroes battle monsters and space invaders in action games. Players take the role of these superheroes in epic battles. In other racing games, players earn ships cars, motorcycles, helicopters and planes against villains and even less evil opponents of high stakes races.

Burnout3 game titles as: Takedown, ESPN, NHL - 2K5, Silent Hill 4: The Room, Terminator 3: Redemption, Donkey Kong 3, Pokemon and have entered the national lexicon of children flocked to the attraction of the games electronics.

Parents, teachers, preachers and politicians have criticized and banned in some cases, electronic games. Computer games have been blamed for poor grades, bad behavior and health, and the poor. If you listen long enough, games, responsibility for all problems of our youth are experiencing today.

One thing is certain. Kids will love it. They buy and play them in increasing numbers. Computer games are here to stay.

People have tried to play computer games almost since the time of the computer for the first time. Until 1950, said Claude Shannon, a mathematician and engineer, that computers can be programmed to play chess in competition with men. He was fascinated by the concept of artificial intelligence. In pursuit of this idea, researchers and scientists, the oil giant games on computers and Goofy do not play in 1950 and 1960.

The first real computer games have been built as a consumer and a set of arcade coins in 1970. In 1971, Nolan Bushnell, Ted Dabney and Al Alcorn, the first game company Atari. Soon after, he produced the first games console and its first game arcade electronic game Pong. Pong was an instant hit.

This success has led companies Atari and others to start working on game consoles at home, which could be connected to a TV. Atari has launched its home console for the first time in 1977. Soon they were in game cartridges that could be changed at the whim of the player.

In 1979, the company, Activision, coached by former Atari game designers. The purpose of this new company is to focus strictly on game software. It was decided to abandon the development of electronic gaming devices with others. It was the first company, a company developing and selling electronic game software build.

In a short time a number of gaming companies jumped to try to develop software for the child computer game industry. The result was a flood of poorly designed games to hit the market. Consumers turned away en masse, and the electronic gaming industry faded hit the brokerage firm.

In the spring of 1980, electronic games for personal computers has been developed. Color graphics, memory capacity and flexible general-purpose processors makes the games much easier to play on personal computers. The business of game consoles was almost dead

Introduced in the 1980s, two Japanese companies, a new generation of game consoles that have occurred technologically appropriate for some new electronic games. These companies were Nintendo and Sega. These consoles have graphics capabilities beyond those of most PCs. Nintendo also offers a feature that including action game console allows the player could break the story of a game.

Just behind Nintendo Game Boy was a portable game console. Games consoles have experienced a resurgence in popularity in the 1990s. A new generation of more complex electronic games was introduced in 2001. These consoles like Playstation 2 and Xbox. Computer games have become more complex, with more action and more graphics.

Computer games today have acquired the status of art. You are a wonderful combination of fun and comic books rolling, everything worked fine in an environment with spectacular graphics and sound. Curiously, most computer games are similar to those games. You have two themes. The first is the race and the other is the capture area or opponents. Maybe it’s because of these similarities, computer games have begun to attract a wider audience.

Matured in the light that is computer games, which began to attract a more mature audience. First, these games were mostly toys for children. The growth area in the gaming industry is no longer a teenager. These are the elderly, men and women together. Most games were the most popular formats for computer games. When young people addicted to TV game consoles, play adult games on their computers, often against other players via the Internet. Grandparents play computer games with his grandchildren. Other members of the club playing computer games to play online with other seniors in another state or across the world. Many of the major gaming companies are betting that older adults are in the market for a growing industry of the game

Claude Shannon, believes that computers can be programmed to play chess. In a sense he was right. Certainly he has never been a chess player to get through cyberspace where they can be strategies chess computer games introduced. I could not imagine playing the video poker, internet casinos and all other popular electronic games people of all ages. Electronic games are not just for children.