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The Future of Video Games

Dice and coins

I was recently thinking about video games to go in the future. I hope that the gaming industry to work the day after he finished college and I wondered a lot about it. What I see in the future? Well, I can not have too many answers right now, but I found some ideas that I can think that the “game” in the not too distant future.

First, forget the virtual reality as we know it. They tried to virtual reality goggles and made many people sick to do so. It was probably never return to work very well in its current form. They are always there and you can always buy, but it seems it’s not really take off. It is likely that most people totally immersed and involved in a new form of gambling, threatening contact with the outside world and people do not lose you go to any like it. Implants neural science fiction are both far and probably will not be accepted by a majority of the population in general, without a marketing authorization and happiness seriously. For my part I intend to go through brain surgery, just turn a computer into my head. In fact, I do not want anyone to be able to connect in my brain.

Technique that came to my attention by an overzealous moderator at the local “Science and Technology” (a kind of science museum of science fun for children and young adults judged as your server) is presented is “augmented reality “. Augmented reality is essentially the superposition of virtual elements in the real world, such as a pair of clear lenses that some elements in the top, which can be seen as real. I agree with the moderator, in fact, could have great potential. Remember to do all socially useful applications, such as workers in a position of underground pipes before digging, to think in terms of games. This technology could be the player the opportunity to access the search as complete idiots shooting at things that do not actually exist, and no one else can see, like in the movie “They Live run!” The advantage here is that it’s fun to be done. A group of University of South Australia created the “ARQuake” project [http://wearables.unisa.edu.au/projects/ARQuake/www/], merging classic shooter Quake with this Augmented Reality technology . Again, this technology can not be popular, but it would be fun to play.

The technology has to deal with the gaming industry for a long time with new games always run to stay one step ahead of the competition. It began way back to the beginnings of technology and continues to this day. 2D-3D and 3D graphics, more is more and more. The graphics are losing the ability to impress as they did before. The step between Quake 2 and 3 was amazing, but DOOM 3 while it is visually very impressive, not used by leaps and bounds ahead of its competitors in the same way as the new games to be. 2D graphics is a similar problem, reached a point where you can not do much more with graphics technology. This is what makes images of the struggle for technological advancement in the art ever. It is my hope that we move away from technology demonstrations and start to play and great entertainment. Games like Zelda: The Wind Waker or The Sims, trying to show greater depth of character, simplifying the game enough to portray the emotions are expected to become more common (and more fun … but that’s just by a person …). Technology plays a role in the transport of emotion and history, but it is very difficult to concentrate on everything at once. As the technology is simpler and less important when the parties to increase the games, hoping to see a lasting impression.

A few, unfortunately, is the rise of “casual gamers”, released probably lead to the simplest games. Although I personally love to see the depth of the story and characters, a large number of players there who want to play for 20 minutes, have some fun, then do it again. These players are generally less interested in the technology of the largest and most interested in a “fast food” entertainment that satisfies the moment, despite the lack of quality or effect. Hopefully, the two types of games are able to coexist peacefully, but recently we have seen that some developers are reducing some of the planned depth of a track, the more casual player can reflect.

As technology pushes forward the boundaries between systems are broken down slowly. We saw the last Bleemcast operation makes PlayStation games allows the Dreamcast and the PC is capable of almost anything given the right to run the emulation software. The consoles are in a position where other consoles and news announce that the promise to emulate the ability to play PC games. The Xbox 2 is reported that a planning model that runs on a PC and the ability of PC software and software for the Xbox has. Mac software can emulate Windows, and vice versa. We will probably start to see fewer differences between consoles and PC, as the price of technology continues to fall more and more powerful consoles can compete with more expensive equipment. Ideally, we will see a single platform are important, so everything can be done without purchasing a copious number of different machines, but have the disadvantage that they can find, has a monopoly on a particular company.

Falling prices of technology and increased power and more powerful portable devices to run against. Real games and not just simple toys are now on the market of portable devices. The advent of PDAs and mobile phones with the ability to play games begin raising awareness of portable gaming devices and new competitors to get their hands on the area that was once dominated by Nintendo’s GameBoy, mainly preserved. There is a new product, gp32, which can run many different emulators and game system for many (including some PC games).

I can not say with certainty what will happen, but these are just some ideas I’ve had recently. Hopefully the game industry will continue to strive to new heights with new games stories and interesting characters and ideas. I have curiosity to see what happens in the coming years.

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